Anchor types
Understand the three anchor point types that control how curves behave at each point on a vector path.
The three anchor types
Each anchor point on a vector path has a type that determines how the bezier handles behave:
Corner (sharp)
No bezier handles. The path meets the point with a sharp angle. Use this for:
- Polygon corners
- Geometric shapes with precise angles
- Any intentionally hard corner
Mirrored (symmetric smooth)
Both bezier handles move together symmetrically — adjusting one handle mirrors the opposite side. The curve passes through the point smoothly. Use this for:
- Organic flowing curves
- Letter forms
- Shapes where both sides of a curve should have equal tension
Disconnected (asymmetric / cusp)
Each bezier handle moves independently of the other. The curve can enter and exit the point at different angles and with different handle lengths. Use this for:
- Curves that change direction asymmetrically
- Transitions between a sharp edge on one side and a curve on the other
- Organic shapes with irregular curves
Changing anchor type
- Enter vector edit mode (double-click the vector layer or press Enter).
- Select the anchor point you want to change.
- Right-click the point, or use the toolbar that appears in vector edit mode, to choose an anchor type.
Changing the type does not move the point — it changes how the handles behave from that point onward.
Tips
- Start with Mirrored for most smooth curves — switch to Disconnected only when you need asymmetric control.
- Use Corner at every intentional angle in geometric shapes; using smooth types at corners creates unintended curves.
- You can change anchor types without exiting and re-entering vector edit mode — just select different points and change types as needed.