Supported file types
Complete reference of file formats Lovision can import and export.
| Format | Notes |
|---|
| PNG | Lossless, supports transparency |
| JPEG / JPG | Lossy, no transparency |
| WEBP | Modern format, supports both lossless and lossy |
| GIF | Animated GIFs are supported as image layers |
| AVIF | Next-gen format (browser-dependent support) |
| Format | Notes |
|---|
| SVG | Import SVG files or paste SVG markup directly onto the canvas |
| Format | Notes |
|---|
| MP4 | H.264 codec recommended for widest browser support |
| WEBM | VP8 or VP9 codec; web-native format |
| MOV | QuickTime container (browser-dependent support) |
| Format | Notes |
|---|
| TXT | Plain text |
| MD / Markdown | Markdown content |
| Format | Notes |
|---|
| GLB | Binary glTF — preferred for 3D imports |
| GLTF | Remote glTF with resolvable adjacent assets; local multi-file glTF asset bundles are not supported yet |
| OBJ | Wavefront OBJ — basic geometry support |
Export is available from the Export section in the right inspector.
| Format | Notes |
|---|
| PNG | Lossless with transparency support. Best for UI exports and images that must not degrade on compression. |
| JPEG | Lossy. Good for photographic content where file size matters. No transparency. |
| WEBP | Smaller file size than PNG at comparable quality. Recommended for web exports. |
- SVG import can be pasted directly (copy SVG markup from another tool, paste on the canvas) — no file picker needed.
- For animated GIFs, the layer will play the animation in the editor but export as a static frame (the first frame) unless video export is used.
- When importing local 3D files, use GLB instead of multi-file GLTF asset bundles — GLB bundles all assets into one file and avoids broken texture references.
- For print-ready exports, use PNG at 2× or 4× scale in the export settings to produce a high-resolution file.